Press on Reload The Love!

WebProNews recently posted a great article about my Reload The Love! project. Author Drew Bowling examined the work from social and technological angles, with a particular interest on how the piece questions our reliance on Facebook’s notification icons:

The project is equal parts social psychology experiment and software development ingenuity as it cleverly explores the value social networks have on a person’s self-esteem and how something as seemingly minuscule as red word bubble notifications can impact a person’s mood.

Take a look and read for yourself.

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News Coverage of Interactive Robotic Painting Machine (Expanded List)

A few weeks ago I wrote about the online coverage of my Interactive Robotic Painting Machine project. Since then the list has continued to grow, with writeups on a number of additional high-profile sites, as well as expanded international coverage.

Interactive Robotic Painting Machine on the front page of Engadget.

While much of the writing addressed the artistic or philosophical aspects of the work, a few included some humor as well. A few of my favorite quotes:

Grosser may have unknowingly birthed the apocalypse with his Painting Machine. –Huffington Post

He [Grosser] created a robot that’s — how to put this gently? — a thin-skinned neurotic. –Fast Company

I can already hear the outcry of the artists’ associations for protection of their works as soon as the following robots would fall into the hands of pirates. –Robonews [Germany], via Google Translate

If Warhol were still around, we’re pretty sure the man would’ve snatched up this contraption as a Factory-approved objet d’art. –Engadget

Overall a much nicer, more cultured use of artificial intelligence than, say, a swarm of flying death robots. –the creators project [UK]

An incomplete list of coverage around the ‘net:

How the Technological Design of Facebook Homogenizes Identity and Limits Personal Representation

by Benjamin Grosser

Download the paper (PDF)

The Facebook gender choice dropdown on their new account signup page.

Abstract

This paper explores how the technological design of Facebook homogenizes identity and limits personal representation. I look at how that homogenization transforms individuals into instruments of capital, and enforces digital gates that segregate users along racial boundaries. Using a software studies methodology that considers the design of the underlying software system, I examine how the use of finite lists and links for personal details limits self-description. In what ways the system controls one’s visual presentation of self identity is analyzed in terms of its relation to the new digital economy. I also explore the creative ways that users resist the limitations Facebook imposes, as well as theorize how technological changes to the system could relax its homogenizing and limiting effects.

Introduction

Ever since its inception, people have used the technology of the Internet to represent themselves to the world. Sometimes this representation is a construction based on who they are outside the network, such as with a personal webpage or blog. Other times people use the built-in anonymity of the Internet to explore and engage alternative identities. This identity tourism (Nakamura, 2002) takes place within game spaces (e.g. MUDs, MMORPGs), chat rooms, or forums, as well as within those spaces already mentioned such as webpages and blogs. In each case, the underlying technology that facilitates this network society of digital representations is software. How this software is designed by its creators determines the ways that users can (and cannot) craft their online representation.

The most popular network space for personal representation is Facebook, the world’s largest online social network. The site has more than 500 million active users and has become the most visited website in the United States, beating out Google for the first time in 2010 (Cashmore, 2010). Facebook functions as a prime example of what Henry Jenkins (2006) calls “participatory culture,” a locus of media convergence where consumers of media no longer only consume it, but also act as its producers. Corporations, musicians, religious organizations, and clubs create Facebook Pages, while individuals sign up and fill out their personal profiles. The information that organizations and people choose to share on Facebook shapes their online identity. How those Pages and profiles look and the information they contain is determined by the design of the software system that supports them. How that software functions is the result of decisions made by programmers and leaders within the company behind the website.

This paper explores how the technological design of Facebook homogenizes identity and limits personal representation. I look at how that homogenization transforms individuals into instruments of capital, and enforces digital gates that segregate users along racial boundaries (Watkins, 2009). Using a software studies methodology that considers the design of the underlying software system (Manovich, 2008), I look at how the use of finite lists and links for personal details limits self-description. In what ways the system controls one’s visual presentation of self identity is analyzed in terms of its relation to the new digital economy. I also explore the creative ways that users resist the limitations Facebook imposes, as well as theorize how technological changes to the system could relax its homogenizing and limiting effects.

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News Coverage of Interactive Robotic Painting Machine

Interactive Robotic Painting Machine on the Front Page of Engadget

After I posted a page about my Interactive Robotic Painting Machine about ten days ago, it received coverage by a number of high-profile blogs, including Boing Boing, Engadget, and Make. I was interviewed for a new syndicated news show called “Right This Minute” (I’ll blog more details about the air date when I know), Twitter was bouncing with links to the project, and my short video received more than 35,000 plays. It has been quite a week! I appreciate all the interest, emails, and questions that everyone has sent my way.

An incomplete list of coverage around the ‘net:

Personal Depersonalization System Covered By News-Gazette

From the 'Art and About' blog on News-Gazette.com

Melissa Merli, arts writer for the News-Gazette, wrote about my new work Personal Depersonalization System on her Art and About blog. The article, titled “Figure One show looks at knowledge acquisition and subverting Google”, explores the piece at length. Calling my work “one of the most relevant or timely pieces,” Merli asks about my attempts to depersonalize my Google profile: “Can Ben run? Can he hide?”

The group show this article is about, Accepted Knowing, is on view at Figure One through August 26, 2011.

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